AI Insights · Timothy · July 2022
Top 5 Bubble Shooter Games on Android in France Q2 2022
In Q2 2022, the top bubble shooter games on Android in France showed varied performance in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
Throughout Q2 2022, the performance of the top bubble shooter games on the Android platform in France varied significantly in terms of downloads, revenue, and active users. Here’s a closer look at the numbers from Sensor Tower.
Bubble Witch 3 Saga demonstrated a fluctuating trend in weekly revenue, starting at around $12K at the beginning of April and gradually declining to approximately $8.8K by the end of June. Weekly downloads peaked at 4.7K mid-April but saw a decline, ending at around 1.9K by the end of the quarter. Active users started strong at 43.3K at the end of March, peaking at 50.3K by mid-April, before gradually decreasing to 41.9K by the end of June.
For Bubble Shooter: Panda Pop!, weekly revenue remained relatively stable, fluctuating between $1.2K and $1.8K throughout the quarter. Downloads saw a peak of 1.5K in late April and ended at about 886 in the final week of June. Active users showed an increase from 2.5K at the end of March to a peak of 3.1K by the end of April, before stabilizing around 2.6K by the end of June.
Marble Shooter: Violas Quest experienced a steady increase in weekly revenue, peaking at approximately $1.6K in the final week of June. Downloads were introduced in late May, starting at 868 and fluctuating slightly before ending at 965 in the last week of June. Active users saw substantial growth from 503 in late May to 1.4K by the end of June.
Bubble Witch 2 Saga maintained a steady weekly revenue, fluctuating between $867 and $1.5K throughout the quarter. Downloads remained stable, peaking at 706 in mid-April and ending the quarter at 544. Active users saw a slight decline from 1.8K at the end of March to 1.6K by the end of June.
Finally, Bubble Shooter showed a consistent performance in weekly revenue, starting at $1.3K in early April and ending at around $1.1K by the end of June. Downloads peaked at 6.9K mid-April before declining to 3.7K in the final week of June. Active users started strong at 70.6K at the end of March, peaking at 77.4K by mid-April, and then gradually decreasing to 65.5K by the end of June.
These insights highlight the dynamic nature of the bubble shooter game market in France. For more detailed data and insights, visit Sensor Tower.